Creative and tenacious sound designer and composer with experience writing bespoke music and designing audio assets. Skilled at multitrack and field recording, eclectic composing and audio integration using Audiokinetic Wwise. Proficient in Unity game engine, Avid Pro-Tools, Reaper and Native Instruments Komplete suite. Dedicated individual and current final year BA Music Production student
Currently writing my dissertation on "Guiding blind players in 3D virtual environment with the use of earcons and music cues". Using Unity game engine and Audiokinetic Wwise I'm exploring the format of audio games as a interactive entertainment for visually impaired players.
My current setup consists of Maschine MK3, Pair of Yamaha HS5, Komplete Keyboard A61, Moog Mother 32 Semi-Modular Synthesizer, Korg Volca Keys, Arturia Microfreak, Korg Minilogue XD.
I work in Avid Pro-Tools, Ableton 10, Reaper 6, Reaktor 6, Max 8, Audiokinetik Wwise and Unity
Creative and tenacious sound designer and composer with experience writing bespoke music and designing audio assets. Skilled at multitrack and field recording, eclectic composing and audio integration using Audiokinetic Wwise. Proficient in Unity game engine, Avid Pro-Tools, Reaper and Native Instruments Komplete suite. Dedicated individual and current final year BA Music Production student
Currently writing my dissertation on "Guiding blind players in 3D virtual environment with the use of earcons and music cues". Using Unity game engine and Audiokinetic Wwise I'm exploring the format of audio games as a interactive entertainment for visually impaired players.
My current setup consists of Maschine MK3, Pair of Yamaha HS5, Komplete Keyboard A61, Moog Mother 32 Semi-Modular Synthesizer, Korg Volca Keys, Arturia Microfreak, Korg Minilogue XD.
I work in Avid Pro-Tools, Ableton 10, Reaper 6, Reaktor 6, Max 8, Audiokinetik Wwise and Unity
Creative and tenacious sound designer and composer with experience writing bespoke music and designing audio assets. Skilled at multitrack and field recording, eclectic composing and audio integration using Audiokinetic Wwise. Proficient in Unity game engine, Avid Pro-Tools, Reaper and Native Instruments Komplete suite. Dedicated individual and current final year BA Music Production student
Currently writing my dissertation on "Guiding blind players in 3D virtual environment with the use of earcons and music cues". Using Unity game engine and Audiokinetic Wwise I'm exploring the format of audio games as a interactive entertainment for visually impaired players.
My current setup consists of Maschine MK3, Pair of Yamaha HS5, Komplete Keyboard A61, Moog Mother 32 Semi-Modular Synthesizer, Korg Volca Keys, Arturia Microfreak, Korg Minilogue XD.
I work in Avid Pro-Tools, Ableton 10, Reaper 6, Reaktor 6, Max 8, Audiokinetik Wwise and Unity
Alternative music and sound design created for the trailer of the Ghostrunner (Slipgate Ironworks and One More Level) as a part of my show reel. All original audio has been stripped from the video.
Alternative music and sound design created for the trailer of the Avatar: Frontiers of Pandora (Ubisoft and Gameloft) as a part of my show reel. All original audio has been stripped from the video.
Games
"Unseeing" - A film by Inês Costa - (Foley Sound Recording)
Rhythm-based Space Side Scroller (Prototype - 2021) - Original prototype developed by me and Krzysztof Koscianski, featuring my original music and SFX. I was also responsible for the rhythm spawning system.
Kitchen Cacophony (MVGD Game Jam - 2022) - Original opening theme written for the rhythm game jam submission. I have also designed all of the sound effects and some of the in-game interactive music.
Credits: /satellitecore - Melody Design, Game Design /wbarteck - Tools code, Melody System, 3D Modeling, UI /brnielsen - Title Page, Customer Animations, Navigation code